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Support Materia
Topic Started: Nov 24 2008, 03:28 PM (587 Views)
Grendel
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Waterkick (Lv2)
All [All : 0 AP] None
Description: [Every 150 AP allows it to be used an extra time] A support Materia, when linked, will target multiple opponents in the area with a Magic Materia. This is handy when surrounded by a many enemies or if more than one person needs to be healed.
Requirements: None
Effect: Instead of a Magic Materia targeting only one it now can target multiple opponents. Starts with two targets and one use per thread. Every 150 AP allows an extra use (Five in a thread is max at 600 AP) and an additional target is allowed every 200 AP (not counting fodder).
Cost: None

Elemental [Half, Null, Absorb: 0 AP] Level 1
Description: [500 Level 1; 1,000 Level 2] This is a support Materia that does several things depending where it is located and what it is linked to. When linked to a Materia with an Element on a weapon that weapon does elemental damage that the Materia would normally do. Damage is not increased, but if a person is weak to that element it may give you an advantage. If linked to an element Materia and on armor it builds up resistance to that element. Any Materia that uses an element will act as an element Materia (Fire, Ice, Thunder, etc.)
Requirements: None
Effect: Half halves the element equipped to; Null makes elemental damage of that element do 0 damage and Absorb absorbs all damage from that element.
Cost: None

HP+ [None: 0 AP] None
Description: [Increases bonus per 100 AP] This Materia increases the total HP of whomever happens to be wielding it at the time. It starts off with a small 10% bonus but as it grows it increases the bonus.
Requirements: None
Effect: Every 100 AP after 0 increases Max HP by an extra 10%. The most one Materia can increase is by 50%. Only increases it when equipped. Does not permanently increase it.
Cost: None

MP+ [None: 0 AP] None
Description: [Increases bonus per 100 AP] This Materia increases the total MP of whomever happens to be wielding it at the time. It starts off with a small 10% bonus but as it grows it increases the bonus.
Requirements: None
Effect: Every 100 AP after 0 increases Max MP by an extra 10%. The most one Materia can increase is by 50%. Only increases it when equipped. Does not permanently increase it.
Cost: None

Speed Plus [Speed+: 0 AP]
Description: [None] A support Materia that slightly increases speed for every one equipped to them.
Requirements: None
Effect: Increases Speed by 5%; Does not increase HP. Stacks.
Cost: None

Gil + [None: 0 AP] None
Description: [Increases bonus per 100 AP] This Materia increases the total Gil of whomever happens to be wielding it at the time.
Requirements: None
Effect: Every 100 AP after 0 increases Max Gil earned by jobs and missions by 10%. The most this Materia can increase is by 50%. Only increases it when equipped. Only one of these can be equipped

Magic Counter [None: 0 AP] Level 1
Description: [1000 AP Level 2, 2000 AP Level 3] This Materia causes the person wielding it to initiate a counter-attack when hit by an attack from a Magic Materia.
Requirements: None
Effect: Increases the dice face of your next attack by 20% if you were damaged by a magic attack for Level 1, 50% for Level 2, and 80% for Level 3.

Counter [None: 0 AP] Level 1
Description: [1000 AP Level 2, 2000 AP Level 3] This Materia causes the person wielding it to initiate a counter-attack when hit by a physical attack or from a Command Materia.
Requirements: None
Effect: Increases the damage of your next attack by 20% if you were damaged by a physical attack or Command Materia, 50% for Level 2, and 80% for Level 3.

Steal as Well [Steal as Well: 0 AP] None
Description: [None] Steal as Well lets the user use Steal if this Materia is linked with a Magic or Command Materia.
Requirements: None
Effect: If Steal as Well is linked with a Magic or Command Materia, the attack has a Steal effect as well. Standard Steal effect is in effect as well.


Enemy Lure [None: 0 AP] None
Description: [Every 100 AP lowers monster hunting paragraph count] This Materia decreases the number of paragraphs needed to hunt down monsters. It starts off with a decrease of 1 paragraph but as it grows it decreases the paragraph count further. A minimum of 1 paragraph must still be done.
Requirements: None
Effect: Every 100 AP after 0 decreases the number of paragraphs needed to hunt down a monster by 1. Only decreases the paragraph count when equipped. Also increases dodge by 20%.
Edited by Cloud, Jan 13 2010, 03:53 PM.
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[-Cloud-]
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Apocalypse (Lv4)
Next Generation:

Magic+ [Magic Plus: 0 AP]
Description: [None] A purple Materia that increases the users Magic potential. This does not increase MP or HP as well, Magic only.
Requirements: None
Effect: Increases Magic stat by 5%. The Materia does stack.
Cost: None

Strength+ [Strength Plus: 0 AP]
Description: [None] A purple Materia that increases the users Physical Strength. This does not increase HP as well, only Strength.
Requirements: None
Effect: Increases Strength stat by 5%. The Materia does stack.
Cost: None

Agility+ [Agility Plus: 0 AP]
Description: [None] A purple Materia that increases the users Agility. This does not increase HP as well, Agility only.
Requirements: None
Effect: Increases Agility stat by 5%. The Materia does stack.
Cost: None

Dash [Field Dash: 0 AP]
Description: [100 AP- Zolem; 200 AP- Rivers] A Materia that allows one to cross the Zolem Swamp and rivers by foot by dashing at incredible speeds in a straight line. This has no combat use.
Requirements: 60 Speed, 50 Agility.
Effect: At 100 AP it allows one to cross the Zolem swamp and at 200 AP it allows one to cross any river.
Cost: None
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