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Machine Parts
Topic Started: Dec 1 2008, 10:56 PM (561 Views)
Grendel
Member Avatar
Waterkick (Lv2)
BASIC PARTS

Base:

Note: A Base is a part of the Machine Basic Parts. It allows the Weight Limit to increase, and also adds a static bonus to HP. It also gives X bonus to the machine's Weight Limit.

Stat Bonus: Material Cost is multiplied by Weight Limit/10.


Name [Base]
Description: [Able to hold X Weight in total] This is the base of a machine. Machines can't function without a base.
Stat Bonus: +20 HP; +X to Weight Limit.
Requirements: X Machine Operation
Effect: Every 1 added to Weight Limit requires the same amount in Machine Operation.
Cost: Multiplies cost of Material by Weight Limit/10.


Engine:

Note: An Engine is a part of the Machine Basic Parts. It gives a Machine its Fuel Use Rank, and the ability to actually work. For every one Engine a machine has, gives it the ability to use one more booster at once.

Name [Gasoline Engine]
Description: A basic Gasoline Engine, Gas is the fuel source. There must be exhausts for smoke to shoot out from.
Stat Bonus: +20 Strength
Requirements: 20 Machine Operation
Effect: Rank C for Fuel Use
Cost: 500 Gil

Name [Mako Engine]
Description: A basic Mako Engine, Mako is the fuel source.
Stat Bonus: +30 Strength
Requirements: 30 Machine Operation
Effect: Rank B for Fuel Use
Cost: 1,000 Gil

Name [Steam Engine]
Description: A basic Steam Engine, water is the fuel source. There must be exausts for steam to shoot out from.
Stat Bonus: +10 Strength
Requirements: 10 Machine Operation
Effect: Rank D for Fuel Use
Cost: 200 Gil

Name [Coal Engine]
Description: A basic Coal Engine, Coal is the fuel source. There must be exausts for smoke to shoot out from.
Stat Bonus: +15 Strength
Requirements: 15 Machine Operation
Effect: Rank D for Fuel Use
Cost: 300 Gil


Fuel Tank:

Note: A Fuel Tank is a part of the Machine Basic Parts. It allows the Machine to hold fuel, and with better models, increase its' ability to hold even more fuel.

Name [Tiny Tank]
Description: [Can hold up to 2 Gallons] A Tiny-sized fuel tank.
Requirements: None
Effect: Holds 2 Gallons
Cost: 120 Gil

Name [Small Tank]
Description: [Can hold up to 4 Gallons] A Small-sized fuel tank.
Requirements: None
Effect: Holds 4 Gallons
Cost: 200 Gil

Name [Medium Tank]
Description: [Can hold up to 6 Gallons] A Medium-sized fuel tank.
Requirements: None
Effect: Holds 6 Gallons
Cost: 300 Gil

Name [Large Tank]
Description: [Can hold up to 10 Gallons] A Large-sized fuel tank.
Requirements: None
Effect: Holds 10 Gallons
Cost: 500 Gil
Edited by Cloud, Jul 22 2009, 08:28 AM.
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[-Cloud-]
Member Avatar
Apocalypse (Lv4)
EXTRAS

Plating:

Note: Plating is a part of the Extras. It gives a Machine the ability to further protect itself. It also gives X bonus to the machine's Endurance Stat.

Stat Bonus: Every 1 added to this X Bonus, costs 20 extra Gil.


Name [Plating]
Description:
Stat Bonus: +X to Endurance
Requirements: 10 Machine Operation
Effect: Every 1 added to this X Bonus, costs 20 extra Gil.
Cost:


Chips:

Note: A Chip is a part of the Machine Extras. It gives a Machine its skills, and also gives X bonus to the Machine's Intelligence Stat.

Stat Bonus: Every 1 added to this X Bonus, costs 5 extra Gil.


Recognition Chip
Description:
Stat Bonus: +X to Intelligence
Requirements: 10 Machine Operation
Effect: Allows the machine to recognise commands, allies, enemies, and follow orders. Every 1 added to this X Bonus, costs 5 extra Gil.
Cost: 100 Gil

Brawler's Chip
Description:
Stat Bonus: +X to Intelligence
Requirements: 20 Machine Operation
Effect: Allows the machine to use hand-to-hand combat equal in skill to its Intelligence Stat. Every 1 added to this X Bonus, costs 5 extra Gil.
Cost: 300 Gil

Weaponry Chip
Description:
Stat Bonus: +X to Intelligence
Requirements: 30 Machine Operation
Effect: Allows the machine to use weaponry equal in skill to its Intelligence Stat. Every 1 added to this X Bonus, costs 5 extra Gil.
Cost: 500 Gil

AI Chip
Description:
Stat Bonus: +X to Intelligence
Requirements: 30 Machine Operation
Effect: Allows the machine to think on its own, therefore not needing to be told what to do all the time. Its thought speed is equal to the Intelligence Stat. Every 1 added to this X Bonus, costs 5 extra Gil.
Cost: 1,000 Gil


Materia Fitter:

Note: A Materia Fitter is a part of the Extras. It gives a Machine the ability to utilize magic. It also gives X bonus to the machine's Magic Stat.

Stat Bonus: Every 1 added to this X Bonus, costs 10 extra Gil.


Name [Materia Fitter]
Description:
Stat Bonus: +X to Magic
Requirements: 50 Machine Operation
Effect: Every 1 added to this X Bonus, costs 10 extra Gil.
Cost:
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[-Cloud-]
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Apocalypse (Lv4)
IMPORTANT ADD-ONS

Transport:

Note: A Transport is a part of the Important Add-Ons. It gives a Machine the ability to travel land, sea, and/or air. It also gives X bonus to the machine's Speed Stat.

Stat Bonus: Every 1 added to this X Bonus, costs 10 extra Gil.


Name [Land Transport]
Description:
Stat Bonus: +X to Speed
Requirements: 10 Machine Operation
Effect: Allows your machine to travel on land. Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 200 Gil

Name [Air Transport]
Description:
Stat Bonus: +X to Speed
Requirements: 20 Machine Operation
Effect: Allows your machine to travel in the air. Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 400 Gil

Name [Underwater Transport]
Description:
Stat Bonus: +X to Speed
Requirements: 40 Machine Operation
Effect: Allows your machine to travel underwater, like a submarine. Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 600 Gil

Name [Tunnel Transport]
Description:
Stat Bonus: +X to Speed
Requirements: 60 Machine Operation
Effect: Allows your machine to travel into the ground, like a digger/tunneler. Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 800 Gil


Arms:

Note: Arms are a part of the Important Add-Ons. It gives a Machine the ability to work with limbs and hands. It also gives X bonus to the machine's Strength Stat.

Stat Bonus: Every 1 added to this X Bonus, costs 10 extra Gil.


Name [Limb]
Description:
Stat Bonus: +X to Strength
Requirements: 10 Machine Operation
Effect: Every 1 added to this X Bonus, costs 10 extra Gil.
Cost: 100 Gil
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[-Cloud-]
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Apocalypse (Lv4)
BOOSTERS

Note: After a booster of any type has been used, all boosters of all types installed in a machine can not be used until the used booster has cooled down.

Speed Booster:

Note: Speed Boosters allow a robot to surpass their base Speed limit for one post, but at the cost of fuel.

Name [Tiny Speed Booster]
Description: A Tiny-sized booster.
Requirements: 5 Machine Operation
Effect: Use a gallon of fuel to boost Speed by 10%. One post cooldown between uses.
Cost: 30 Gil

Name [Small Speed Booster]
Description: A Small-sized booster.
Requirements: 10 Machine Operation
Effect: Use a half-gallon of fuel to boost Speed by 10%. Two post cooldown between uses.
Cost: 100 Gil

Name [Medium Speed Booster]
Description: A Medium-sized booster.
Requirements: 15 Machine Operation
Effect: Use a half-gallon of fuel to boost Speed by 20%. Four turn cooldown between uses.
Cost: 200 Gil

Name [Large Speed Booster]
Description: A Large-sized booster.
Requirements: 30 Machine Operation
Effect: Use a half-gallon of fuel to boost Speed by 50%. Six turn cooldown between uses.
Cost: 500 Gil

Name [Giant Speed Booster]
Description: A Giant-sized booster.
Requirements: 50 Machine Operation
Effect: Use a gallon of fuel to boost Speed by 100%. Eight turn cooldown between uses.
Cost: 1,000 Gil


Strength Booster:

Note: Strength Boosters allow a robot to surpass their base Strength limit for one post, but at the cost of fuel.

Name [Tiny Strength Booster]
Description: A Tiny-sized booster.
Requirements: 5 Machine Operation
Effect: Use a gallon of fuel to boost Strength by 10%. One post cooldown between uses.
Cost: 30 Gil

Name [Small Strength Booster]
Description: A Small-sized booster.
Requirements: 10 Machine Operation
Effect: Use a half-gallon of fuel to boost Strength by 10%. Two post cooldown between uses.
Cost: 100 Gil

Name [Medium Strength Booster]
Description: A Medium-sized booster.
Requirements: 15 Machine Operation
Effect: Use a half-gallon of fuel to boost Strength by 20%. Four post cooldown between uses.
Cost: 200 Gil

Name [Large Strength Booster]
Description: A Large-sized booster.
Requirements: 30 Machine Operation
Effect: Use a half-gallon of fuel to boost Strength by 50%. Six post cooldown between uses.
Cost: 500 Gil

Name [Giant Strength Booster]
Description: A Giant-sized booster.
Requirements: 50 Machine Operation
Effect: Use a gallon of fuel to boost Strength by 100%. Eight post cooldown between uses.
Cost: 1,000 Gil


Magic Booster:

Note: Magic Boosters allow a robot to surpass their base Magic limit for one post, but at the cost of fuel.

Name [Tiny Magic Booster]
Description: A Tiny-sized booster.
Requirements: 5 Machine Operation
Effect: Use a gallon of fuel to boost Magic by 10%. One post cooldown between uses.
Cost: 30 Gil

Name [Small Magic Booster]
Description: A Small-sized booster.
Requirements: 10 Machine Operation
Effect: Use a half-gallon of fuel to boost Magic by 10%. Two post cooldown between uses.
Cost: 100 Gil

Name [Medium Magic Booster]
Description: A Medium-sized booster.
Requirements: 15 Machine Operation
Effect: Use a half-gallon of fuel to boost Magic by 20%. Four post cooldown between uses.
Cost: 200 Gil

Name [Large Magic Booster]
Description: A Large-sized booster.
Requirements: 30 Machine Operation
Effect: Use a half-gallon of fuel to boost Magic by 50%. Six post cooldown between uses.
Cost: 500 Gil

Name [Giant Magic Booster]
Description: A Giant-sized booster.
Requirements: 50 Machine Operation
Effect: Use a gallon of fuel to boost Magic by 100%. Eight post cooldown between uses.
Cost: 1,000 Gil


Endurance Booster:

Note: Endurance Boosters allow a robot to surpass their base Endurance limit for one post, but at the cost of fuel.

Name [Tiny Endurance Booster]
Description: A Tiny-sized booster.
Requirements: 5 Machine Operation
Effect: Use a gallon of fuel to boost Endurance by 10%. One post cooldown between uses.
Cost: 30 Gil

Name [Small Endurance Booster]
Description: A Small-sized booster.
Requirements: 10 Machine Operation
Effect: Use a half-gallon of fuel to boost Endurance by 10%. Two post cooldown between uses.
Cost: 100 Gil

Name [Medium Endurance Booster]
Description: A Medium-sized booster.
Requirements: 15 Machine Operation
Effect: Use a half-gallon of fuel to boost Endurance by 20%. Four post cooldown between uses.
Cost: 200 Gil

Name [Large Endurance Booster]
Description: A Large-sized booster.
Requirements: 30 Machine Operation
Effect: Use a half-gallon of fuel to boost Endurance by 50%. Six post cooldown between uses.
Cost: 500 Gil

Name [Giant Endurance Booster]
Description: A Giant-sized booster.
Requirements: 50 Machine Operation
Effect: Use a gallon of fuel to boost Endurance by 100%. Eight post cooldown between uses.
Cost: 1,000 Gil
Edited by KurisuMurei, Aug 17 2009, 11:43 PM.
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