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| Machine Parts | |
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| Topic Started: Dec 1 2008, 10:56 PM (561 Views) | |
| Grendel | Dec 1 2008, 10:56 PM Post #1 |
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Waterkick (Lv2)
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BASIC PARTS Base: Note: A Base is a part of the Machine Basic Parts. It allows the Weight Limit to increase, and also adds a static bonus to HP. It also gives X bonus to the machine's Weight Limit. Stat Bonus: Material Cost is multiplied by Weight Limit/10. Name [Base] Description: [Able to hold X Weight in total] This is the base of a machine. Machines can't function without a base. Stat Bonus: +20 HP; +X to Weight Limit. Requirements: X Machine Operation Effect: Every 1 added to Weight Limit requires the same amount in Machine Operation. Cost: Multiplies cost of Material by Weight Limit/10. Engine: Note: An Engine is a part of the Machine Basic Parts. It gives a Machine its Fuel Use Rank, and the ability to actually work. For every one Engine a machine has, gives it the ability to use one more booster at once. Name [Gasoline Engine] Description: A basic Gasoline Engine, Gas is the fuel source. There must be exhausts for smoke to shoot out from. Stat Bonus: +20 Strength Requirements: 20 Machine Operation Effect: Rank C for Fuel Use Cost: 500 Gil Name [Mako Engine] Description: A basic Mako Engine, Mako is the fuel source. Stat Bonus: +30 Strength Requirements: 30 Machine Operation Effect: Rank B for Fuel Use Cost: 1,000 Gil Name [Steam Engine] Description: A basic Steam Engine, water is the fuel source. There must be exausts for steam to shoot out from. Stat Bonus: +10 Strength Requirements: 10 Machine Operation Effect: Rank D for Fuel Use Cost: 200 Gil Name [Coal Engine] Description: A basic Coal Engine, Coal is the fuel source. There must be exausts for smoke to shoot out from. Stat Bonus: +15 Strength Requirements: 15 Machine Operation Effect: Rank D for Fuel Use Cost: 300 Gil Fuel Tank: Note: A Fuel Tank is a part of the Machine Basic Parts. It allows the Machine to hold fuel, and with better models, increase its' ability to hold even more fuel. Name [Tiny Tank] Description: [Can hold up to 2 Gallons] A Tiny-sized fuel tank. Requirements: None Effect: Holds 2 Gallons Cost: 120 Gil Name [Small Tank] Description: [Can hold up to 4 Gallons] A Small-sized fuel tank. Requirements: None Effect: Holds 4 Gallons Cost: 200 Gil Name [Medium Tank] Description: [Can hold up to 6 Gallons] A Medium-sized fuel tank. Requirements: None Effect: Holds 6 Gallons Cost: 300 Gil Name [Large Tank] Description: [Can hold up to 10 Gallons] A Large-sized fuel tank. Requirements: None Effect: Holds 10 Gallons Cost: 500 Gil Edited by Cloud, Jul 22 2009, 08:28 AM.
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| [-Cloud-] | Jul 22 2009, 08:29 AM Post #2 |
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Apocalypse (Lv4)
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EXTRAS Plating: Note: Plating is a part of the Extras. It gives a Machine the ability to further protect itself. It also gives X bonus to the machine's Endurance Stat. Stat Bonus: Every 1 added to this X Bonus, costs 20 extra Gil. Name [Plating] Description: Stat Bonus: +X to Endurance Requirements: 10 Machine Operation Effect: Every 1 added to this X Bonus, costs 20 extra Gil. Cost: Chips: Note: A Chip is a part of the Machine Extras. It gives a Machine its skills, and also gives X bonus to the Machine's Intelligence Stat. Stat Bonus: Every 1 added to this X Bonus, costs 5 extra Gil. Recognition Chip Description: Stat Bonus: +X to Intelligence Requirements: 10 Machine Operation Effect: Allows the machine to recognise commands, allies, enemies, and follow orders. Every 1 added to this X Bonus, costs 5 extra Gil. Cost: 100 Gil Brawler's Chip Description: Stat Bonus: +X to Intelligence Requirements: 20 Machine Operation Effect: Allows the machine to use hand-to-hand combat equal in skill to its Intelligence Stat. Every 1 added to this X Bonus, costs 5 extra Gil. Cost: 300 Gil Weaponry Chip Description: Stat Bonus: +X to Intelligence Requirements: 30 Machine Operation Effect: Allows the machine to use weaponry equal in skill to its Intelligence Stat. Every 1 added to this X Bonus, costs 5 extra Gil. Cost: 500 Gil AI Chip Description: Stat Bonus: +X to Intelligence Requirements: 30 Machine Operation Effect: Allows the machine to think on its own, therefore not needing to be told what to do all the time. Its thought speed is equal to the Intelligence Stat. Every 1 added to this X Bonus, costs 5 extra Gil. Cost: 1,000 Gil Materia Fitter: Note: A Materia Fitter is a part of the Extras. It gives a Machine the ability to utilize magic. It also gives X bonus to the machine's Magic Stat. Stat Bonus: Every 1 added to this X Bonus, costs 10 extra Gil. Name [Materia Fitter] Description: Stat Bonus: +X to Magic Requirements: 50 Machine Operation Effect: Every 1 added to this X Bonus, costs 10 extra Gil. Cost: |
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| [-Cloud-] | Jul 22 2009, 08:30 AM Post #3 |
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Apocalypse (Lv4)
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IMPORTANT ADD-ONS Transport: Note: A Transport is a part of the Important Add-Ons. It gives a Machine the ability to travel land, sea, and/or air. It also gives X bonus to the machine's Speed Stat. Stat Bonus: Every 1 added to this X Bonus, costs 10 extra Gil. Name [Land Transport] Description: Stat Bonus: +X to Speed Requirements: 10 Machine Operation Effect: Allows your machine to travel on land. Every 1 added to this X Bonus, costs 10 extra Gil. Cost: 200 Gil Name [Air Transport] Description: Stat Bonus: +X to Speed Requirements: 20 Machine Operation Effect: Allows your machine to travel in the air. Every 1 added to this X Bonus, costs 10 extra Gil. Cost: 400 Gil Name [Underwater Transport] Description: Stat Bonus: +X to Speed Requirements: 40 Machine Operation Effect: Allows your machine to travel underwater, like a submarine. Every 1 added to this X Bonus, costs 10 extra Gil. Cost: 600 Gil Name [Tunnel Transport] Description: Stat Bonus: +X to Speed Requirements: 60 Machine Operation Effect: Allows your machine to travel into the ground, like a digger/tunneler. Every 1 added to this X Bonus, costs 10 extra Gil. Cost: 800 Gil Arms: Note: Arms are a part of the Important Add-Ons. It gives a Machine the ability to work with limbs and hands. It also gives X bonus to the machine's Strength Stat. Stat Bonus: Every 1 added to this X Bonus, costs 10 extra Gil. Name [Limb] Description: Stat Bonus: +X to Strength Requirements: 10 Machine Operation Effect: Every 1 added to this X Bonus, costs 10 extra Gil. Cost: 100 Gil |
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| [-Cloud-] | Jul 22 2009, 08:31 AM Post #4 |
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Apocalypse (Lv4)
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BOOSTERS Note: After a booster of any type has been used, all boosters of all types installed in a machine can not be used until the used booster has cooled down. Speed Booster: Note: Speed Boosters allow a robot to surpass their base Speed limit for one post, but at the cost of fuel. Name [Tiny Speed Booster] Description: A Tiny-sized booster. Requirements: 5 Machine Operation Effect: Use a gallon of fuel to boost Speed by 10%. One post cooldown between uses. Cost: 30 Gil Name [Small Speed Booster] Description: A Small-sized booster. Requirements: 10 Machine Operation Effect: Use a half-gallon of fuel to boost Speed by 10%. Two post cooldown between uses. Cost: 100 Gil Name [Medium Speed Booster] Description: A Medium-sized booster. Requirements: 15 Machine Operation Effect: Use a half-gallon of fuel to boost Speed by 20%. Four turn cooldown between uses. Cost: 200 Gil Name [Large Speed Booster] Description: A Large-sized booster. Requirements: 30 Machine Operation Effect: Use a half-gallon of fuel to boost Speed by 50%. Six turn cooldown between uses. Cost: 500 Gil Name [Giant Speed Booster] Description: A Giant-sized booster. Requirements: 50 Machine Operation Effect: Use a gallon of fuel to boost Speed by 100%. Eight turn cooldown between uses. Cost: 1,000 Gil Strength Booster: Note: Strength Boosters allow a robot to surpass their base Strength limit for one post, but at the cost of fuel. Name [Tiny Strength Booster] Description: A Tiny-sized booster. Requirements: 5 Machine Operation Effect: Use a gallon of fuel to boost Strength by 10%. One post cooldown between uses. Cost: 30 Gil Name [Small Strength Booster] Description: A Small-sized booster. Requirements: 10 Machine Operation Effect: Use a half-gallon of fuel to boost Strength by 10%. Two post cooldown between uses. Cost: 100 Gil Name [Medium Strength Booster] Description: A Medium-sized booster. Requirements: 15 Machine Operation Effect: Use a half-gallon of fuel to boost Strength by 20%. Four post cooldown between uses. Cost: 200 Gil Name [Large Strength Booster] Description: A Large-sized booster. Requirements: 30 Machine Operation Effect: Use a half-gallon of fuel to boost Strength by 50%. Six post cooldown between uses. Cost: 500 Gil Name [Giant Strength Booster] Description: A Giant-sized booster. Requirements: 50 Machine Operation Effect: Use a gallon of fuel to boost Strength by 100%. Eight post cooldown between uses. Cost: 1,000 Gil Magic Booster: Note: Magic Boosters allow a robot to surpass their base Magic limit for one post, but at the cost of fuel. Name [Tiny Magic Booster] Description: A Tiny-sized booster. Requirements: 5 Machine Operation Effect: Use a gallon of fuel to boost Magic by 10%. One post cooldown between uses. Cost: 30 Gil Name [Small Magic Booster] Description: A Small-sized booster. Requirements: 10 Machine Operation Effect: Use a half-gallon of fuel to boost Magic by 10%. Two post cooldown between uses. Cost: 100 Gil Name [Medium Magic Booster] Description: A Medium-sized booster. Requirements: 15 Machine Operation Effect: Use a half-gallon of fuel to boost Magic by 20%. Four post cooldown between uses. Cost: 200 Gil Name [Large Magic Booster] Description: A Large-sized booster. Requirements: 30 Machine Operation Effect: Use a half-gallon of fuel to boost Magic by 50%. Six post cooldown between uses. Cost: 500 Gil Name [Giant Magic Booster] Description: A Giant-sized booster. Requirements: 50 Machine Operation Effect: Use a gallon of fuel to boost Magic by 100%. Eight post cooldown between uses. Cost: 1,000 Gil Endurance Booster: Note: Endurance Boosters allow a robot to surpass their base Endurance limit for one post, but at the cost of fuel. Name [Tiny Endurance Booster] Description: A Tiny-sized booster. Requirements: 5 Machine Operation Effect: Use a gallon of fuel to boost Endurance by 10%. One post cooldown between uses. Cost: 30 Gil Name [Small Endurance Booster] Description: A Small-sized booster. Requirements: 10 Machine Operation Effect: Use a half-gallon of fuel to boost Endurance by 10%. Two post cooldown between uses. Cost: 100 Gil Name [Medium Endurance Booster] Description: A Medium-sized booster. Requirements: 15 Machine Operation Effect: Use a half-gallon of fuel to boost Endurance by 20%. Four post cooldown between uses. Cost: 200 Gil Name [Large Endurance Booster] Description: A Large-sized booster. Requirements: 30 Machine Operation Effect: Use a half-gallon of fuel to boost Endurance by 50%. Six post cooldown between uses. Cost: 500 Gil Name [Giant Endurance Booster] Description: A Giant-sized booster. Requirements: 50 Machine Operation Effect: Use a gallon of fuel to boost Endurance by 100%. Eight post cooldown between uses. Cost: 1,000 Gil Edited by KurisuMurei, Aug 17 2009, 11:43 PM.
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6:58 AM Sep 7