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Accessories
Topic Started: Dec 1 2008, 11:00 PM (495 Views)
Grendel
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Waterkick (Lv2)
Amulet
Description: A small disk shaped charm that can be kept in the pocket or worn around the neck on a necklace. Good fortune comes to those who carry it.
Weight: 1
Effect: +10% to your Dodge for dice facing ((Agility+Speed)/2)+10%
Cost: 120 Gil

Choco Feather
Description: Wark?
Weight: 1
Effect: +5% to Speed
Cost: 250 Gil

Earrings
Description: These odd earrings appear to carry some resonant life force in them... strange.
Weight: 1
Effect: +5% To Magic
Cost: 250 Gil

Mega Headphones
Description: These over-sized headphones make you wanna sing your lungs out!
Weight: 2
Effect: Renders you immune to Silence.
Cost: 240 Gil

Protect Vest
Description: This well made vest will stave off heavy damage.
Weight: 3
Effect: +10% to Endurance to resist damage.
Cost: 300 Gil

Rose Band
Description: It Smells... so nice!
Weight: 1
Effect: Renders you immune to Berzerk
Cost: 240 Gil

Cat's Bell
Description: According to urban legend, these small ball shaped bells were given a bit of Cure Materia energy when they were made. Though its only a legend.
Weight: 1
Effect: 2% of total HP recovered each post.
Cost: 150 Gil

Silver Glasses
Description: Something about these specs tells you that you wont have any trouble seeing with them on. No matter what your current eyesight is.
Weight: 1
Effect: Renders you immune to Blind.
Cost: 240 Gil

Talisman
Description: This old stone talisman makes you feel... mystical.
Weight: 1
Effect: +5% to Casting
Cost: 250 Gil

Power Wrist
Description: A strange band that fits comfortably around the wrist. It goes from the wrist to the middle of the forearm. It is said to increase the users strength, somehow...
Weight: 2
Effect: Strength +5%
Cost: 300 Gil

Genji Gauntlet
Description: Much like the power wrist, this Gauntlet goes from the wrist up to the middle of the forearm. Other than this one is purple and increases Magic along with Strength.
Weight: 2
Effect: Strength +5% Magic +5%
Cost: 600 Gil

Magic Gauntlet
Description: Like the Genji Gauntlet, other than this is a darker purple. It also only increases Magic.
Weight: 2
Effect: Magic +10%
Cost: 500 Gil

Battle Boots
Description: Boots worn at the feet (duh). They seem to increase the wearers speed.
Weight: 1
Effect: Speed +5% and +5% to HP.
Cost: 200 Gil

Spike Boots
Description: Spiked boots worn at the users feet (Duh). The spikes at the bottom give the user a better grip when moving around which allows them to move around easier.
Weight: 1
Effect: Agility +5% and +5% to HP
Cost: 300 Gil

Germinas Boots
Description: These green boots are unique in the fact that they for whatever reason increase one's mobility. There is no reasoning behind it, it just does.
Weight: 1
Effect: Agility +5% Speed +5%
Cost: 400 Gil

Rubber Shoes
Description: Like the Battle boots, but made of Rubber. Who would wear... Rubber Shoes?
Weight: 1
Effect: Halves Lightning Damage; Speed +5%
Cost: 500 Gil

Angel Ring
Description: A small silver ring with an Angel ingraved into it. It for some reason grants the wearer an immunity to being Blind.
Weight: 0
Effect: Renders you immune to Blind.
Cost: 300 Gil

N-Kai Armlet
Description: N-Kai Armlet is like the Power Wrist other than it prevents one from being pursuaded by anothe's charms.
Weight: 2
Effect: Other players' 'Charm' ability has no effect on the wearer.
Cost: 200 Gil

Limitless Wind (One of a Kind)
Description: This is a strange black belt with tuquise lines running down parallel with the belt. The belt for some reason alters Limit Breaks by adding a gust of wind that swirls around the user. This makes their clothing start to flap in the wind as they almost begin to float. This does make it easier for the wearer to move while using a limit break and would increase those with wings ability to fly.
Weight: 1
Effect: Increases Speed and Agility by 10% during Limit Breaks
Cost: 1,000

Vanish Mantle (Few of a Kind)
Description: A cloak that allows one to turn invisible if they stand still and cover themselves with it. The only problem is the user will never know if it works or not since they can still see themselves. It's best not to test it out on the battlefield and instead have a friend tell you if it works or not first.
Weight: 3
Effect: When worn and standing completely still you are invisible
Cost: 700 Gil

Alpha Elemental (One of a Kind)
Description: A black Chocker that fits perfectly around one's neck. It is said to lower the damage all elemental attacks do to the user. But no one's been willing to test it out.
Weight: 1
Effect: Reduces Elemental Damage you receive by 10%
Cost: 800 Gil

Materia Holder (One of a Kind)
Description: A white cloth that runs up the arm like a sleeve. It has a glove part at the front and goes all the way up to the shoulder. The cloth allows one to incert a single Materia into the arm it is worn on. This Mateira's cost is reduced slightly. That Materia cannot be linked with other Materia while in the arm.
Weight: 1
Effect: Allows a Materia to be placed in the arm the Accessory is on. The Materia's cost is reduced by 2, (Cannot be lowered below to 0).
Cost: None

Zombie Tooth Necklace (Zombie Epic Prize)
Description: Urrrmmm...are you sure you should be wearing this? Okay...
Weight: 2
Effect: While poisoned, you recover HP instead of losing it. Damage from Bio still hurts, though.
Cost: 1000 Gil

Sunflower (Zombie Epic Prize)
Description: It uses solar power!
Weight: 1
Effect: + 10% Strength if the thread takes place during the daytime.
Cost: 750 Gil
Edited by Cloud, Jan 19 2010, 01:21 AM.
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[-Cloud-]
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Apocalypse (Lv4)
Battle Arena Accessories (Cannot be Quested for)

White Mage Cloak
Description: A white cloak with a red pattern around the edges. It has a hood and can cover the entire body to the knees.
Weight: 2
Effect: Reduces the MP cost of all Restore-esq Materia by 10% (Healing Materia and Status Removing Materia)
Cost: 100 BP

Pointy-Mage Hat
Description: A large light brown hat that bends to a point. It has a round base and is usually a bit too large for all those who wear it, making it quite comfortable.
Weight: 1
Effect: Adds an extra dice roll onto the damage multiplier for Magic Materia (Fire, Water, Ice, etc.) So Fire would roll 2 dice instead of one.
Cost: 110 BP

Lucky Charm
Description: A golden charm shaped like a crystal that can be worn as an Ear-ring, necklace or any way the user can imagine.
Weight: 1
Effect: Improves luck, real effect unknown. (Adds 1 extra roll on every non-combat based roll in Epics/Sagas.)
Cost: 150 BP

Summoner's Horn
Description: A headband that has a horn on the front. It comes in a variety of colors.
Weight: 1
Effect: Increases damage done by Summons by 10%. (xdy+10%)
Cost: 90 BP

Will's Shard
Description: A necklace which has a charm shaped like a snow-flake.
Weight: 1
Effect: Halves all Ice damage done to you, increases dice sides for Ice damage you deal out by 20%
Cost: 80 BP

Matthew's Ember
Description: A necklace with a charm shaped like a flame on it.
Weight: 1
Effect: Halves all fire damage done to you, increases dice sides for fire damage you do by 20%
Cost: 80 BP

Chris's Spark
Description: A necklace with a charm shaped like a bolt of electricity.
Weight: 1
Effect: Halves all thunder damage done to you, increase dice sides for thunder damage you do by 20%
Cost: 80 BP

Hideko's Wing
Description: A necklace with a charm shaped like a wing on it.
Weight: 1
Effect: Halves all Wind damage done to you while increasing dice sides for wind damage you cause by 20%
Cost: 80 BP

Kappa's Ring
Description: A blue ring with a emblem on it shaped like a drop of water.
Weight: 1
Effect: It halves all water damage done to you while increasing dice sides for water damage you cause by 20%
Cost: 80 BP

Bracelet of Sin
Description: A black bracelet made of beads that can stretch to an odd length.
Weight: 1
Effect: It halves all dark damage done to you while increasing dice sides for dark damage you cause by 20%
Cost: 80 BP

Nicole's Hammer
Description: A necklace with a charm shaped like a small silver hammer.
Weight: 1
Effect: It halves all Earth damage done to your while increasing dice sides for Earth damage you cause by 20%
Cost: 80 BP

Anthony's Sun
Description: A necklace with a charm shaped like the sun.
Weight: 1
Effect: It halves all Holy damage done to you while increasing dice sides for Holy damage you cause by 20%
Cost: 80 BP

Moonstone
Description: A small stone with the shape of a crescent moon. Can be worn in any fashion.
Weight: 1
Effect: Increases one's Spirit Stat by 20% while worn.
Cost: 100 BP

Emerald
Description: An emerald that can be worn in any fashion.
Weight: 1
Effect: Increases Endurance by 20% while worn
Cost: 100 BP

Diamond
Description: A diamond that can be worn in any fashion.
Weight: 1
Effect: Decreases the cost of the Barrier Materia by 1.
Cost: 110 BP

Sapphire
Description: A sapphire that can be worn in any fashion.
Weight: 1
Effect: Increases Spirit and Endurance by 10%.
Cost: 120 BP

Fury Band
Description: Everything...is...JUST SO ENRAGING!
Weight: 1
Effect: Increases Strength by 15%, wearer will be in Berserk status as long as this is equipped.
Cost: 90 BP

Spirit Shoes
Description: These shoes are full of SPIRIT!
Weight: 1
Effect: The wearer is in a state of Haste as long as these are equipped.
Cost: 90 BP

Peace Ring
Description: Can't we all just get along?
Weight: 1
Effect: Immune to Confusion and Berserk
Cost: 60 BP
Edited by Cloud, Jan 16 2010, 06:05 PM.
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