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| Map And Traveling Rules | |
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| Topic Started: Dec 4 2008, 03:46 AM (688 Views) | |
| [-Cloud-] | Dec 4 2008, 03:46 AM Post #1 |
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Apocalypse (Lv4)
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Posted Image -Courtesy of Angeles Your character generally wouldn't know about all of this, so just because you know it, doesn't mean the character will. Let's get the Astrix cases out of the way. Did you see numbers with "*" next to them on the map? Good. Look below to find out what they mean.
Now, I bet a many number of you are wondering what this means. It means that if you are in an area that you cannot travel out of normally... you can't rp out of that area. This means if you are in the Midgar/Kalm area... you can't rp yourself being at Junon until you've managed to get across the Zolem Swamp. Then you can rp in that area (But not the Midgar/Kalm area until you cross it again). This goes for all areas like that. I'll gather the areas into groups. East Continent 1
East Continent 2
Mideel Islands Only Mideel Islands... West Continent 1
West Continent 2
West Continent 3
Disconnected Islands Wutai is the only thing here... Iceicle Continent
So now that this is all out of the way. Know that you can NOT have a thread in one of these areas and in another area at the same time. That is unless you have managed to get there through some means. Now, if your character personally owns a Boat or Air-Craft then they can rp in any area they want to at any time. But every time they leave the area of their first thread they use up some of their fuel as if the machine was used for combat that thread. How much fuel is used depends on the Engine. See the Machines and You Rule for details. Time for an Example for all of this:
If you have any further questions feel free to ask in the Questions forum. Do Note that you do NOT have to role-play a travel thread unless it states to do so specifically for that specific area. Edited by Cloud, Apr 2 2009, 09:01 PM.
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1:05 PM Sep 4