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Mediocre Monsters
Topic Started: Dec 15 2008, 12:44 AM (398 Views)
[-Cloud-]
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Apocalypse (Lv4)
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The World- The user summons an embodiment of time to strike all enemies, doing physical damage and possibly completely halting their movements. x.5 Strength in damage, may inflict Stop on all targets (45 MP)

Gears of Madness- The Fiend moves in and attacks with a large gear-like object that effects the target's state of mind. x1.5 Strength damage, may inflict Berserk on one target (10 MP)

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No Special Attacks...

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Grow- Grows larger in size (Restores HP by 100). Can be done Three times.
EXPLODE!!- Self-Destructs, remaining HP is equal to damage done.

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Dark Slash - Imbues the next physical attack with the Dark element, dealing both Physical and Magical damage making the damage (Strength + Magic). Costs 40 MP.

Leech - Bites a target draining damage dealt and inflicts the Curse status. Gains 1/2 damage dealt from attack back in health. No MP Cost.

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Gore - Maelspike rushes in and stabs its target with its horns. Deals Strength x1.2 damage

Spiral Strike - Maelspike spins itself around and charges in, striking its target. Deals Strength x1, can cause Confusion

Massacre - Sacrificing all of it's power, the user rushes its target and strikes as fast as possible, dealing progressively more and more damage at the cost of losing more and more vitality.
Damage - Strength x1.2, each use increases damage by .2 (1.2, 1.4, 1.6, etc)
Cost - 50 MP, 10 HP, each use doubles HP cost (20, 40, 80, etc.)

OTHER - Maelspikes always attack in groups of three

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Divebomb - Black Raven flies up and dives down onto its target with its beak. Deals Strength x1.5 damage

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Self-Destruct - The user sacrifices all their remaining power in a last ditch effort to destroy their target.
Damage - Remaining HP x3
Cost - 50 MP

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Tidal Surge- The Water Dragon will create a giant wave to form before the opponent, then circle the wave to make it larger and guide it. It will then crash down almost directly on the target in an effort to drown him. Deals Magic x2 water damage, and 120 accuracy. 26MP

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Screech- Lets out a loud, terrifying screech that can paralyze it's victims. It's able to stun all within 30ft if their spirit is weaker than its magic.

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Suck- This parasite enjoys feeding on any living creature. It latches onto its' prey with its' large teeth and proceeds to suck their energy. Drains 20% of a target's HP and MP as long as it remains attached.

*Note- They tend to move in herds of 5 or more. Sometimes they'll go in singles to cover more ground.

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Dark Spire- Uses the power of Fissaga to create a several large spires to pop out of the ground surrounding the Earth Dragon. These spires remain as an armor for the dragon, as well as creates spikes against anyone that gets within 5ft. Grants Magic durability armor, and deals Magic damage to any who get too close. 18Mp, lasts 2 posts.

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Death Strike – throws scythe like a boomerang towards target. If the target is able to dodge, the target has an attack of opportunity before the scythe returns to the reaper. Deals strength in damage.

Final Destination – once activated, the target has 7 posts to defeat the reaper before their HP instantly goes to 0. 80 MP

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Goblin Punch - Have a Mod roll a dice. The attack does that much damage x100. Costs 15 MP.

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Chocolate Burst: Releases a concentrated and ranged blast of chocolate from any part of its body. Deals Strength in damage at no MP cost.

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Haunt: Deals damage equal to the target's Spirit. Will stalk target if they attempt to flee.
Edited by Cloud, Sep 8 2009, 06:37 PM.
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