Welcome Guest [Log In] [Register]
Welcome to Children of Crisis. We hope you enjoy your visit.


You're currently not logged in. If you are a going to register, know that we often times deny gmail accounts because bots mainly use gmail as a registration to flood the site with nasty posts. So if you register with a gmail, make sure to post as soon as possible (Just 1 or 2 posts will do) and you'll be fine.


Register or Else!!!!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Customs, Lingo and Dice
Topic Started: Dec 17 2008, 05:51 PM (1,008 Views)
[-Cloud-]
Member Avatar
Apocalypse (Lv4)
First off, I'll make a quick explanation on what the differences between everything really quick.

Abilities

Abilities are passive, they are things that happen naturally in a sense. They aren't attacks but things that happen in certain situations. EX: An ability that halves all damage for a post after you have been hit by a Fire elemental attack. Abilities are left unexplained as to how they happen. They are up to you to explain how you got X or Y board-wide Abilities.

Custom abilities are different, they need an explanation in their creation. Custom abilities are unique to the character they are made for. You may not copy+Paste other peoples abilities. You can, however, have a different version of the same idea granted you asked permission to use their idea (Unless you honestly had no clue they made it first).

You start off with a max of Five (5) Abilities. Over time, you gain more Ability slots with the following system.

  • 200 Grade = Ability Slot 6
  • 400 Grade = Ability Slot 7
  • 600 Grade = Ability Slot 8
  • 800 Grade = Ability Slot 9
  • 1,000 Grade = Ability Slot 10

Grade is the total grade points you have earned. There is an easy way to determine what your current grade is. Add up all the points under your Skills and add that to your HP. Subtract your starting stats (155 + Bonus points from race). That would be your current total grade. Points gained from Contest will count as Grade points.

Another way to count your total grade is just add it up from your topics in the "Saved Games" forum.

Traits

Traits are not customizable in any way outside of Failed Experiments. Even then a Failed Experiment can have UP to FIVE traits. There must always be a downside to Failed Experiments that give them a weakness. If they didn't, they wouldn't be a Failed Experiment.

Traits are things you are born with or were gained the moment you became a Failed Experiment. You cannot gain more traits nor can you lose Traits. Certain races (Genesis Clones, Angeal Clones) can get a [Null] next to their decay after they have obtained cells from a Sephiroth Clone. But that takes two threads after the Cells were ingested to happen.

Limit Breaks

Limit Breaks are you pushing past your limit with no cost. They happen only every so often and are more or less an opportunity thing rather than a forced action. You MAY use them if you feel the need to do so. Limit Breaks are fully customizable. But if you are creative-impared you may copy an already existing technique/Materia that is board-wide or you made. Limit Breaks generally don't cost MP or HP but can to make them more powerful than they are supposed to be.

Techniques

Unlike Limit Breaks, Techniques rely on already existing Materia, Abilities and Traits to use it. Techniques are custom attacks with a cost depending on its base.

Quote:
 
Rain of Fire
Description: By utilizing the Fire Materia and Teleport ability, one may teleport above the area and spread the Fire magic into many small fire droplets rather than one large fireball. This makes it incredibly difficult to dodge and causes terrain damage.
Requirements: Fire Materia; Teleport
Effect: See Fire Materia for Damage. May replace Fire with Fira or Firaga to increase damage and range. Area covered is: 20 foot radius for Fire, 40 foot radius for Fira and 80 foot radius for Firaga.
Cost: Teleport Cost + Magic Cost.


The above is a perfect example of two existing things on the board being used to make a technique. Any form of Teleport (Ability, Limit Break, Materia) and the Fire Materia.

You do NOT have to combine two things. It can very well be a derivation of one thing. But note the more complex it is, the more things it may require. Someone can easily say that the above technique would also require a second Materia, but there is little need to stack too many things together.

Costs and power are not increased through Techniques unless requested by the creator.

EX:

  • One can change

Quote:
 
Teleport Cost + Magic Cost.


  • To:

Quote:
 
Teleport Cost + Magic Cost + 10


  • To get the effect changed to:

Quote:
 
Damage is equal to the base damage of Fire, Fira and Firaga + 10% in damage. May replace Fire with Fira or Firaga to increase damage and range. Area covered is: 20 foot radius for Fire, 40


You may learn ONE Technique for every SEVEN Intelligence you have. So at 7 Int you can learn one, at 14 two, etc.

If you do not have a Section for Techniques on your Character Sheet, it will be added on there by a Staff member when you learn one.
Edited by Cloud, Jan 13 2010, 12:47 AM.
Offline Profile Quote Post Goto Top
 
[-Cloud-]
Member Avatar
Apocalypse (Lv4)
Note: Anything based off of a Magic Materia, be it a Technique or just the Materia is considered a Spell. Techniques based on Abilities can be counted as a spell if stated so within the Technique.

Rules of Targeting

When making a Technique, Ability or Limit Break it needs to have a specific target. Below are the types of Targets.


  • User
  • Target
  • Targets
  • All
  • Field

User

This means the user. This is the person using the ability, technique, etc or the person who knows it.

Target

This means a single individual. This means your attack only will hit one person, the one you are targeting (Unless they dodge or someone gets in the path of it).

Note: You can Target yourself.

Targets

This means more than one, usually states how many. Usually only used for attacks that send multiple waves of something. EX: Energy Shot Materia would fall under the Targets section.

All

This, unlike Targets, targets everything. Usually it targets everyone or All of a specific group. EX: Someone could make an attack that targeted All Moogles or All Opponents. Simply stating All means it goes for everything (Like a giant explosion).

Note: If you fall into the category of the ALL, EX: Attack hits all Moogles, and you yourself are a Moogle, you are hit as well.

Field

Rarely used when dealing with damage. This is used in the abilities Grounded and Neutralize. This effects the area around the user, altering space/time in a sense. This cannot be negated without having a field negation of your own. One cannot simply be immune to a Field Target.

Rules of Damage

Two types of damage used in Techniques, Materia, Attacks, etc.


  • Fluid
  • Static

Fluid

Fluid damage is damage that can be increased, changed or altered by the course of battle. Fluid damage would basically be attacks, spells, etc. Your basics. It can be increased or decreased by raising a stat by X with a Materia, spell or ability.

Static

Static damage is a bit rare to see. Static damage cannot be altered by stats increasing or decreasing as Static damage is not based from stats. Static damage would be like a Technique stating "Deals +200 damage" rather than saying "Deals (1d(Magic)) in damage" Static is beneficial in the sense that it can't be reduced (Outside of barriers, abilities, blocking and Endurance/Spirit). But, Static Damage is also lacking for it does not grow along with the user.

Another form of Static damage is percentages. If an attack states "Lowers opponents HP by 20%" or "Cuts opponents HP in half." These are also static as they are not based on the users stats.

Types of Damage

  • Physical
  • -Weapon
  • Magical
  • -Elemental

Physical

Physical damage is anything caused by one's physical strength. Punching, Kicking, throwing a rock, etc. All of those fall under the class of Physical damage. I'm fairly certain you knew this already.

Weapon

A branch of Physical, but is not always tied in. Melee weapons fall under the Physical branch (SO if a monster or ability says it lowers Physical damage by 20% it would also lower Melee weapons as well as Physical). However, Projectiles like Guns and Bows are purely Weapon damage (If a monster or ability stated it lowers Weapon Damage by 20% it would lower both Range and Melee weapons by 20%).

Magical

Magic damage is just that, damage from magic within. Spells and the sort. I'm pretty sure you knew this one too. If not, then, well.. then, good luck. >.o

Note: Spells and Attack based on Spirit stat are still considered Magical in damage.

Magical damage is considered Non-Elemental unless it has an Elemental affinity.

Elemental

Fire, Water, Ice, etc. These are all elements. Elements are both a part and separate from Magic, much like Weapon is to Physical. If a Physical attack is enchanted with an Element, it isn't considered Magical unless it states so (Usually done to avoid being blocked by Barrier, etc.). However, spells, more often than not, are Elemental in damage. Still, if an ability states it cuts Fire damage in half, any attack that uses Fire Elemental damage would be cut in half, be it Physical, Weapon or Magical.
Edited by Cloud, Jan 13 2010, 03:48 PM.
Offline Profile Quote Post Goto Top
 
[-Cloud-]
Member Avatar
Apocalypse (Lv4)
Dice

A dice system has been applied to CoC to create a more randomized battle system where stats are important but not the end all be all. It ads an element of luck where bad things can happen to people with 200+ stats (Rarely) which can cause them to mess up their super attack of awesome every once in a while. Below I will cover the basics of the system.

How to roll a dice

As you may have noticed, there is a button titled "Roll" in the BBC code buttons when you hit "Add Reply." It should be right next to the one titled "Spoiler."

When you click this a menu will pop up promting you to enter the following:

Quote:
 
Type the roll you which to use
(Format: [num]d[sides]+[extra(opt.)])


This may look confusing, so I'll break it down.

[num] is simply the number of dice you are going to roll. If you are only rolling one dice, simply put a "1" there (Do not put anything in brackets or quotes). Always put a "d" directly following the number. Just after the "d" will be another number that represents how many sides the dice will have. The great thing about this is you can roll a dice with sides that shouldn't exist in the real world. The dice can have 1 side, 3 sides or even 5,647 sides.

Equations in Matera, Abilities, etc.

While looking through the Materia or Abilities you may see (1d(Magic)) or something of that sort. That just means that you should roll 1dX where X is your magic stat. So say your Magic stat is 100. You would roll 1d100 which is one dice with 100 sides. Always roll your CURRENT magic stat unless it says to roll your base magic stat. This way if you have anything that boosts your magic stat by say 20% you would count that increase into a factor.

Where should I roll?

In order to keep order (And clutter to a minimum) please do NOT roll your dice in your roleplaying thread. Only roll dice in the Dice, Numbers and Calculations! forum. There should be a tutorial there on how to set the thread up.

How do I know they didn't cheat?

Well, for one, any post with a dice roll in it cannot be edited. Also, any roll made will act as a link. So if someone made a roll with a 1d100 and actually rolled a 100; you'd be suspicious, right? Well you can simply click on their 100 and a window will pop up telling you exactly what they rolled. Feel free to ALWAYS check what your opponent rolled. If someone is cheating, simply send ANY staff member a PM and we will fix the issue immediately. Well, as immediate as we can at least. >.>;;

Also, a fun fact, not even staff can edit posts that have been rolled in. So there is no need to worry about a staff member getting an upper hand against you in a roll. We are on equal grounds when it comes to the luck of a roll.

If there are any other questions, simply ask and we will be more than happy to answer. :)
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Rules · Next Topic »
Add Reply