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Goblin; One's of Darkness... and Ugly
Topic Started: Mar 4 2009, 03:17 PM (298 Views)
[-Cloud-]
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Apocalypse (Lv4)
Appearance: Goblins are hidious by nature. They are usually really short, hunched over and have their arms hanging past their knees. Many of them have hunch-backs. It's rare to see a Goblin with good composure. Goblins however, weren't always the way they are. Well, minus those who were born Goblins. But, these creatures were all once Humans. The origin of Goblins is similar to a child's fairy tale. In fact, it is commonly used as one nowadays. Goblins are nothing more than Humans who gave into darkness. They followed the evil whispers of darkness into the caves and catacombs in the world, leaving their worldly desires behind. Over time, they changed and become less intelligent socially. Now, people see thse creatures are a burden rather than an intelligent creature.

Goblin skin comes in a variety of colors; green, red, blue and grey are all among the colors. They can be in any variety of shade as well. Goblin's rarely have hair, but it can look like a normal humans hair under the right circumstances. Goblin's eyes are normal at appearence alone, at least when compared to humans. Goblins can see in the dark and have incredible smelling abilities.

Personality: Goblins are angry, they are constantly angry. Everything angers them, for the most part. They don't think about the situation enough to NOT be angered about something. The lower their intelligence, the angrier they get about it. It's just how Goblin's are. There isn't much else to them. They aren't exactly stupid, they just don't try to be smart. They're hunters in tribes and try to survive... nothing more than that.

Background:

Since Goblin's first came about, they have been at war with Humans, Moogles, Lenonine and all things non-Goblin. They fight over territory, food and even simple things like a statue that they find attractive. Goblins are quick to worship something that they believe to be a higher power. They can't help it, their deductive reasoning is not among the greatest. As stated before, Goblins were once human many many years ago. They just gave into darkness and changed their life style to accompany that. Over hundreds of years, their bodies changed into what they look like today.

Recently, Goblins have driven many Moogles out of forests over land and food. Moogles and Goblins are natural enemies. Technically Goblins are natural enemies to everything, but Moogles in particular!! Moogles hate Goblins and Goblins hate everything. But then, there aren't many things that like Goblins.

Traits:

Goblin's Mind
Description: As stated, Goblins get angry over simple things. Anytime someone does something to a Goblin and they are too unintelligent to understand it, they get angry and lose control of themselves. Goblin's also don't speak really well, their language is broken and sounds rather unintelligent.
Requirements: Be a Goblin
Effect: If someone does anything to you (Talk to you, Attack you, etc.) and the stat governing that is higher than your Intelligence. You get angry, furious and you attack. You're a Goblin and it's hard to control yourself.
Cost: None

Goblin's Brute Strength
Description: Goblin's are naturally strong, they hunt for a living and cannot hold back their strength.
Requirements: Be a Goblin
Effect: Strength +25
Cost: None

Enhanced Senses
Description: Goblin's have enhanced senses beyond one's wildest dreams. They can hear, smell and see better than normal humans. They are also able to see in the dark where as Humans would be blind. Just for future reference, fighting a Goblin in the dark is a bad choice since Goblins actually see better in the dark than they do in the day.
Requirements: Be a Goblin
Effect: Enhanced Senses, Can See in the dark. Increases Accuracy for Goblins by 20% in the dark.
Cost: None

Shop Refusal (Normal Posture 0/3)
Description: Unless a Goblin has a facial covering (Helmet, mask, etc.) of some kind and has a proper posture, shops will not serve a Goblin. Generally people are afraid of Goblins and wont have anything to do with them at all.
Requirements: Be a Goblin
Effect: Cannot use shops unlessed the Goblin corrects their posture and wears a facial covering of some kind. Goblins posture can be considered normal if they've practiced doing so in at least three threads.
Cost: None

One of Worship
Description: Due to Goblin's inate nature to worship something they find to be a deity, they end up doing so often. What I mean is, they tend to have a habit of worshiping a individual person. It's how most Goblin attacks happen actually, a Goblin finds a person worship worthy and they end up attacking those who get around that person. Goblins are rather sneaky so it isn't any wonder no one noticed them until they attacked the person who approached their deity. But when they are around the person they worship, they get much more vicious than ever before.
Requirements: Be a Goblin
Effect: When around a PC that your Goblin thinks to be a deity, the Goblin's Endurance, Strength and Speed stat increase by 20%.
Cost: None

Unique Abilities:

Intelligence
Description: This ability nulls out the "Goblin's Mind" ability, allowing the Goblin to think rationally about things. They can also speak properly and do things like a normal human. They're still ugly as hell though.
Requirements: Be a Goblin; 50 Intelligence
Effect: Stated Above
Cost: None

Love for Gold
Description: Goblin's LOVE gold, why? Cause it's SHINY. The more, the merrier. Goblin's will do anything for Gold. It's no wonder why most end up getting as much as they can. Gil works too though, Gil can be shiny to a Goblin.
Requirements: Be a Goblin
Effect: Increases amount of Gil recieved in threads by 15%
Cost: None

Shaman
Description: Goblin Shaman's are something to be feared. They dedicate their body to their spells so much that they can increase the potency of the spells by sacraficing their health to it. It's a strange and painful trick... but it works, for the most part.
Requirements: Be a Goblin; 30 Magic and 200 HP.
Effect: Increases damage of spells by 1 for every 1 HP given up for the spell. Can only increase damage by 20% each spell.
Cost: None
Edited by Cloud, Mar 4 2009, 03:19 PM.
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